With Mass Effect 3 to be released in about 48 hours, Bioware director Casey Hudson has taken to twitter to give fans more insight into the adventures of Captain Shepherd in the upcoming title.
Focus on Gameplay and Plot, not DLC: Hudson
Bioware Executive Producer Case Hudson has shared more insight into the upcoming franchisee in latest tweets. With the clocks ticking and fans waiting eagerly to have their hands on Commander Shepherd, Hudson took to tweeter couple of days back answering a lot of questions about the trilogy’s last outing.
Clarifying over the rumors about Mass Effect 3 having DLC, Hudson negated them tweeting presently they are focusing more on the story and the adventures—hoping to offer gamers more option into the game.
Long playthrough! Doubtful, but just may be
Answering a fan’s question on the average playthrough of Mass Effect 3, Hudson declined to dig into much, saying it depends on the gamers’ skill but in general it took Hudson and team Bioware longer to get it over than the predecessor Mass Effect 2. Hudson emphasized that, it would be possible to make the most out of the game, have the best ending to the Galactic trilogy even barring the multiplayer element.
Tweeting on the voice-over of the characters, he answered that Mass Effect 3 would be having Codex with both older and new entries as the game progresses.
Mass Effect 3: Fly across planets and much more
Speaking on the inter-galactic nature of Mass Effect 3, Hudson explained properly—the gamers would have all the chance to fly across planets, earth, Salarian homeland and much more. Even prior to landing, the gamers can choose their landing spots, so as to have the best chance of protection and making assault. Hudson promised a lot of more options and chances in the upcoming franchisee that we have experienced in Mass Effect 2.
Keep checking this segment of your favorite site, for all the Bioware insider information on Mass Effect as the release date approaches.